

The two dice block with no skills, you suceed 20 times of the 36 combinations or 20/36 which is the same as 5/9. The answers seem to be in the right ball park though, ie Pro should succeed more times than without it but less times than with a Reroll. It is the Pro and Reroll calculations I am the least certain on and if any maths gurus care to jump in and explain it in more detail I am happy to defer, or be corrected if they are wrong. For when you have Block vs Wrestle, it is assumed you want to remain standing, if you don’t mind them using their Wrestle, you can treat it as though you have Wrestle yourself.Ĭharts showing the odds of a successful knock down: One Die Blocksįor using Pro the calculation is 1/3 * (1+(2/3*1/2))=0.44.For Loner, you can look at the Pro rows except you lose a reroll as well.Tackle isn’t listed as you you can just check the columns that exclude the Dodge skill for the defender.So I present the following charts involving the main blocking skills and their odds of success. Knowing the probabilities and statistics for the blocking side of the game can be vital to success. Blocking comes in two parts: firstly the chances of taking down the other guy whilst remaining standing and the chances that a block will result in a turnover for yourself. It is important to realise what the chances are of what you are attempting to do. Two important parts of the game are turnovers and blocking.
